This page lists hardware and software information reported by users on the
issue tracker of the main Godot repository.
As such, these statistics are not representative of the entire Godot community,
but they allow seeing what kind of hardware and software is popular among issue reporters.
These statistics were compiled from
---- recent user reports made between
---------- and
----------.
Note: The total number of reported hardware/software
metrics does not add up to this number, as a user may report several
issues with identical hardware/software configuration.
The web browser used when reporting issues related to the web editor or web export.
CPU vendorAMD CPU generation
Laptop CPUs, FXs, Athlons, Phenoms, Threadrippers and EPYCs are currently categorized as "Other/Unknown".
Intel CPU generation
Laptop CPUs, Celerons, Pentiums and Xeons are currently categorized as "Other/Unknown".
CPU physical core count
For CPUs with hybrid (big.LITTLE) topologies, both "big" cores and "little" cores are summed together.
Highest supported x86 CPU instruction set
Support for a new instruction set implies support for older instruction sets. For instance, supporting
AVX-512 implies supporting AVX2, AVX and SSE4.2. Godot currently only requires SSE2 for official binaries, which is supported on all x86_64 CPUs.
CPU multi-thread performance score
Scores are sourced from PassMark. For reference, here are some example CPUs that roughly match each score threshold:
GPU vendorAMD GPU generationIntel GPU generationNVIDIA GPU generationGPU video memory
Only dedicated GPUs are taken into account.
GPU hardware-accelerated raytracing support
Dedicated GPUs
Integrated GPUs
Raytracing is currently not used in Godot.
This metric only checks whether it's supported in hardware, not whether the GPU is fast enough for
hardware-accelerated raytracing to be viable for gaming.
GPU variable rate shading support
Dedicated GPUs
Integrated GPUs
Variable rate shading can be optionally used in Godot 4.
GPU mesh shaders support
Dedicated GPUs
Integrated GPUs
Mesh shaders are currently not used in Godot.
GPU performance score
Scores are sourced from PassMark. For reference, here are some example GPUs that roughly match each score threshold: