Godot GitHub issue statistics
This page lists hardware and software information reported by users on the
issue tracker of the main Godot repository.
As such, these statistics are not representative of the entire Godot community,
but they allow seeing what kind of hardware and software is popular among issue reporters.
These statistics were compiled from
---- recent user reports made between
---------- and
----------.
Note: The total number of reported hardware/software
metrics does not add up to this number, as a user may report several
issues with identical hardware/software configuration.Operating system
Windows version
macOS version
Linux distribution
Android version
iOS version
Web browser
The web browser used when reporting issues related to the web editor or web export.
CPU vendor
AMD CPU generation
Laptop CPUs, FXs, Athlons, Phenoms, Threadrippers and EPYCs are currently categorized as "Other/Unknown".
Intel CPU generation
Laptop CPUs, Celerons, Pentiums and Xeons are currently categorized as "Other/Unknown".
CPU physical core count
For CPUs with hybrid (big.LITTLE) topologies, both "big" cores and "little" cores are summed together.
Highest supported x86 CPU instruction set
Support for a new instruction set implies support for older instruction sets. For instance, supporting
AVX-512 implies supporting AVX2, AVX and SSE4.2.
Godot currently only requires SSE2 for official binaries, which is supported on all x86_64 CPUs.
CPU multi-thread performance score
Scores are sourced from
PassMark.
For reference, here are some example CPUs that roughly match each score threshold:
- 5,000 points: AMD FX-8140, Intel Core i5-3570K
- 10,000 points: AMD Ryzen 5 7520U, Intel Core i5-8600
- 20,000 points: AMD Ryzen 5 5600G, Intel Core i9-10900
- 30,000 points: AMD Ryzen Threadripper 2970WX, Intel Core i9-9960X
- 40,000 points: AMD Ryzen 9 5900X, Apple M1 Ultra 20 Core, Intel Core i7-13700
- 50,000 points: AMD Ryzen 9 7900X
- 60,000 points: AMD Ryzen 9 7950X, Intel Core i9-13900K
CPU single-thread performance score
Scores are sourced from
PassMark.
For reference, here are some example CPUs that roughly match each score threshold:
- 1,500 points: AMD A8-7500, Intel Core i5-2310
- 2,000 points: AMD Ryzen 7 1700, Intel Core i5-3550
- 2,500 points: AMD Ryzen 5 3500, Intel Core i3-8350K
- 3,000 points: AMD Ryzen 3 5300G, Intel Core i9-9900K
- 3,500 points: AMD Ryzen 9 5900X, Intel Core i5-12400
- 4,000 points: AMD Ryzen 5 7600, Apple M2 8 Core, Intel Core i5-13600
- 4,500 points: Intel Core i9-13900K
GPU vendor
AMD GPU generation
Intel GPU generation
NVIDIA GPU generation
GPU video memory
Only dedicated GPUs are taken into account.
GPU hardware-accelerated raytracing support
Dedicated GPUs
Integrated GPUs
Raytracing is currently not used in Godot.
This metric only checks whether it's supported in hardware, not whether the GPU is fast enough for
hardware-accelerated raytracing to be viable for gaming.
GPU variable rate shading support
Dedicated GPUs
Integrated GPUs
Variable rate shading can be optionally used in Godot 4.
GPU mesh shaders support
Dedicated GPUs
Integrated GPUs
Mesh shaders are currently not used in Godot.
GPU performance score
Scores are sourced from
PassMark.
For reference, here are some example GPUs that roughly match each score threshold:
- 2,500 points: GeForce GT 1030, GeForce GTX 850M, Radeon HD 8950, Ryzen 5 5600G IGP,
Intel Iris Xe
- 5,000 points: GeForce GTX 1050, Quadro P2000 with Max-Q Design, Radeon HD 7970,
Radeon R9 M295X
- 10,000 points: GeForce RTX 1060, GeForce RTX 3050 Ti Laptop GPU, Radeon R9 Fury X
- 15,000 points: GeForce GTX 1080, GeForce RTX 2080 Mobile, Radeon RX 6600, Radeon
RX7600S
- 20,000 points: GeForce RTX 3060 Ti, GeForce RTX 3080 Ti Laptop GPU, Radeon RX
6700XT
- 25,000 points: GeForce RTX 3080, Radeon RX 6800 XT
- 30,000 points: GeForce RTX 3090 Ti, GeForce RTX 4090 Laptop GPU, Radeon RX 7900 XTX